Map Mission Briefing  (16 / 32 / 64 Mutilplayer)
  The USS Freedom has tracked a stolen US Aircraft Carrier (carrying F35-B fighters) to Passu Keah island in the south China Sea. Here Chinese forces are attempting to re-fit the newly named Kuan Ti, and re-enforce their positions on the island. US forces have been ordered to retake the Kuan Ti, and sieze control of all chinese assets in the area.

Download Version 3.1b now (20MB) at Filefront .by Agent-K-01
  Aerial Combat Map Guide  (Know the Battlefield)

  Important Srategic Information
  Artillery:
To Capture & Use Artillery, your team will need to capture the artillery point, destroy the enemy artillery, and wait for your own artillery to spawn. When it does, your commander will be able to use it.

Capturing the Kuan Ti:
Capturing the Kuan Ti is the main goal of the US team, while keeping it should be the focus of the Chinese efforts. The time it will take to capture the Kuan Ti has been increased signifcantly since the Beta for 32 Players, and increased even further for 64 player. To capture it quickly you will need to be working with your team mates. This is to encourage team work, and help make capturing the carrier as challenging as it should be. Neither carrier is available/playable in 16 player mode (just in case it isn't obvious on the map).

Ticket Bleeds:
When the round starts the US tickets will already be "bleeding" as a result of the Chinese hold on all island points and the Kuan Ti (Carrier). This bleed will stop as soon as the US capture a flag on the Island. If the US team can capture the Kuan Ti and the Island Points (excluding Supply Dock), a ticket bleed will begin on the Chinese teams total.

Team lock on Carrier Anti-Air:
The Anti-Air guns on each carrier can only be used by the team in control of that carrier. If your teams captures the Kuan Ti you may need to destroy the existing Anti-Air and wait for it to re-spawn in order to use it (Similar to Artillery).

Parachute Spawn Points:
This map includes optional parachute spawns on all central island points.
Teams in control of these points can choose to spawn at a designated parachute spawn.
Your parachute DOES NOT open automatically, choosing when to pull the rip-chord is all part of the fun.

  v3.1b Release Notes
 

Aerial Combat :: Final Release v3.1b
A Battlefield 2 Map by Agent-K-01 / [BITS] Squad / Australia
Release Date: 6th March 2006
Website: http://www.agentk.net/bf2map/
Email: krob@ontrack.com.au

Installation:
Copy the "Aerial_Combat" Folder contained in this Zip archive into the "levels" folder on your PC at: X:\Program Files\EA GAMES\Battlefield 2\mods\bf2\levels (where "X" is the letter of your HDD)

Running the Map Standalone / Singleplayer:
This map does NOT include a single player mode. To explore the map by yourself use Mutiplayer and create a local server game on your PC). You can even test capturing flags etc by typing the following command into the console once you are in the map. "sv.numPlayersNeededToStart 1".

Additions/Fixes in this version:
* Added 2 Seater Jets to both teams in 64 Player
* Replaced on F35B with an F-18 for both 32 & 64 Player
* Improved Sky, Water & Fog visuals
* Improved terrain under water in lagoon and around islands.
* 16/32/64 Player game modes with varied combat areas and vehicles.
* Added additional Anti-Air to roof of Resort on 64 Player
* 16 Player map does not utilise carriers (Ground/Parachute based).
* Improved Vegetation detail slightly.
* Modified Flag Capture times and conditions.
* Created destroyable UAV and SAT Trailer for US team in 16 Player.
* Reduced size of download zip to approx 20MB.

Unresolved:
* No Single Player/BOTS mode (Possible Future Release)
* Terrain Shadowmaps not working on vehicles.

Future Versions:
This will be my final release of Aerial Combat. If there you are mapper/modder and are interested in adding single player support for this map and/or modifying the map slightly for inclusion in a tournament or mod, please let me know and I'll be happy to allow it.

Author's Note:
Well here it is, the Final version of Aerial Combat, a carrier/island map for BF2. There are several things that I never got around to finishing, like working vehicle shadowmaps, and ambient sounds, but this version is a big improvement over the Beta. I've made it much more difficult to get the Kuan Ti, and spent a lot of time trying to balance the map so it's fun for both teams. Jet lovers might complain that there aren't enough Jets in 32 player (and none in 16 player), but there are 4 a side with 64 Players so that should keep em happy. This map should have something for everyone, even those who can't fly to save there life (you might want to know how to parachute though). I've had a lot of feedback about this map, and I really do appreciate it. I have tried to take everyone's comments and suggestions into account for this release, and I think the map will be better for it. If you find an obvious fault that needs fixing, email me at krob@ontrack.com.au

Credits/Thanks:
Thanks go out to:
- [BITS] Djnapkin for hosting all early Beta tests of this map.
- [BITS] Drinno for starting me down the road of a carrier vs carrier map.
- All members of [BITS] squad who helped test this map.
- Totalbf2.com for publicising the Beta 3.0 version (and hopefully this one).
- Everyone at the bf2editor.org Forums (Anyone who's used the editor knows that making a map from scratch without the forum, is like trying to fly a helicopter blindfolded)

   
........... Copyright 2006/2009 - AgentK Productions